#include "CreatureFactory.h"


CreatureFactory::CreatureFactory()
{

}


CreatureFactory::~CreatureFactory()
{
}

Entity* CreatureFactory::CreatePawn(SGD::Point _SpawnPoint)
{
	Entity* NewPawn = new Pawn;
	
	NewPawn->SetPosition(_SpawnPoint);
	NewPawn->SetSize(SGD::Size(20,20));
	NewPawn->SetPosition(SGD::Point(100,100));
	NewPawn->m_recCollide = SGD::Rectangle(NewPawn->GetPosition(), NewPawn->GetSize());

	return NewPawn;
}